
A shield-covered tavern in the north of Wriem (e03 01:05), run by the retired adventurer Willy, whose magical wards kept it untouched during the moon goblin attack (e04 00:09, e04 00:24). Mikhail Asimi sent the party there to hide, and they set out from it on their first day as an adventuring party (e03 01:40, e04 01:26).
Details
After the attack, everywhere around Willy’s Wards was damaged, but the tavern was pristine, as if surrounded by a boundary the wreckage and debris can’t cross; the party could walk through it with no trouble (e04 00:09, e04 00:09, e04 00:09, e04 00:10). Willy keeps it safe with his magical wards (e04 00:24). It has a big, thick, round wooden front door (e04 00:26). Inside, fires burn in pits, each inside a little purple arcane bubble so there is no smoke, and shields cover every wall — adventurers sign them, and there are thousands of names (e04 00:10, e04 00:10, e04 00:10, e04 01:24). Upstairs is an open room with six beds (e04 00:49). After the attack the tavern served as a field hospital (e04 00:22).
Matilda called it the only safe place, and headed there after her rescue (e03 01:05); the party also sent a mother and her plague-struck child there (e03 01:09, e03 01:23). In the yard behind it, Matilda keeps the two asleep inside giant bell plants; by the next morning the back door was overgrown with green vines, under a big “do not enter” sign (e04 00:12, e04 00:12, e04 01:25, e04 01:26). The Queen’s Guard searched it for anti-essence beings after the attack (e04 00:26, e04 00:27). Mikhail calls Willy a friend, and says he doesn’t think Willy is very friendly to the Queen’s Guard; he tells the party he’ll find them at “Willy’s” if they want to talk again (e03 01:40, e03 01:41).
Relationships
- Wriem — the city it’s in.
- Willy — runs it, and protects it with his wards (e04 00:24).
- Mikhail Asimi — calls Willy a friend (e03 01:40).
- Matilda — went there for safety (e03 01:05).
- The Queen's Guard — Willy isn’t very friendly to them, per Mikhail (e03 01:40).
Episode history
- e03 (01:05) — introduced as a safe tavern in the north of Wriem; the party heads there.
- e04 (00:09) — its wards, shields, and field hospital; the plague victims kept in the yard; the party stays the night.
