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The Guilds

Factionfirst mentioned e00 00:23:02

The organizations that have historically kept The Forgotten Depths‘s threats under control on Edyrea.

Details

Guilds handle cracks, fissures, and incursions from the Forgotten Depths, including monsters and criminal gangs (e00 00:23:02). Membership is legally required to delve into the Forgotten Depths or a Pale fissure, and members pay tax on any loot or essence they collect (e00 02:09:21).

Guild membership breaks down to roughly 50% Beaumondian Metamortals, 30% unaffiliated metamortals or people working for commercial entities, 15% mortals (mostly administrative, occasionally elite athletes), and 5% Transcendents — some guilds are literally run by a god (e00 02:09:21).

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